llScaleTexture
LSLvoid llScaleTexture(float u, float v, integer face)
Sets the diffuse texture Horizontal and Vertical repeats on Face of the prim the script is attached to.\ If Face == ALL_SIDES, all sides are set in one call.\ Negative values for horizontal and vertical will flip the texture.
Parameters
| Type | Name |
|---|---|
| float | u |
| float | v |
| integer | face |
The Linden Scripting Library — what every SL-compatible grid provides.