llSetDamage
LSLvoid llSetDamage(float damage)
Sets the amount of damage that will be done to an avatar that this task hits. Task will be killed.\ Sets the amount of damage that will be done to an avatar that this object hits. This object will be destroyed on damaging an avatar, and no collision event is triggered.
Parameters
| Type | Name |
|---|---|
| float | damage |
The Linden Scripting Library — what every SL-compatible grid provides.